

All of you guys PMing and emailing me and making me find the time to work on this smile.gif sjaak327 for a lot of help with testing Reconsider for being my guinea pig on IRC during early development Seeman for some of the Natives documentation

listener for some of the REing and natives mapping ScriptHook is disabled for online play (currently its disabled regardless of which mode you play in or even Live/LAN, but this might change in the future) Merged some of the Scripting native contributions back into the source (937 natives now available) Fixed GetGlobalAddress/GetGlobalValue/SetGlobalValue for accessing Global variables Fixed invocation of natives that have Vector3* parameter types Improved detection/hooking of scripts into the game engine ScriptHook is now a DLL that can be updated independently of the mods that use it. Added a fix for world Z calculation for the Teleport sample in SampleCustomFiber Support for Multiplayer when in LAN (any mode), or Online (Freeroam or Party mode only) Changed a lot of non-important log messages from Info to Debug Added support for starting threads on demand Added ability to unregister threads that were registered Improved thread hooking into the game - less chances of crashing while hooking now (not that it crashed before). Added DevLoader which is an ASI loader with some development features such as module unload/reload. New "Speedo" sample demonstrating the use of services Menu: A simple yet effective menu creation framework KeyboardHook: Keyboard hook to recieve events of key presses New extensible services framework providing the following services currently: Rewrote thread/service loading and now has better detection for when new game sessions start. "SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds) Natives are now directly invoked using the native hash and not the name A lot of performance enhancements, including: New programming model replaces NativeThread and NativeFiberThread with ScriptThread Added support for GTAIV 1.0.4 (Patch #5) Fixed bug with crashing when going in/out of video editor Fixed bug with text flickering when using ScriptThread/NativeFiberThread Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods. Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0. Support for invoking undocumented natives by their "new" hash. Added support for GTAIV 1.0.7.0 and EFLC 1.1.2.0.
